AMAZE
y=f(x) lab developed and designed 9 different rooms involving various kinds of media. From visuals, lights and laser to full-fledged audiovisual shows.
Welcome to Amaze, the interactive music experience in the West of Amsterdam. Developed and designed by y=f(x) lab, our 8 rooms offer a truly immersive experience that combines music, visuals, lights, and lasers to create a one-of-a-kind experience.
As you walk through our space, you'll be transported to different worlds, each with its own unique theme and atmosphere. From the mesmerizing visuals in our light room, to the pulse-pounding laser shows in our audio-visual room, there's something for everyone to enjoy.
The 8 rooms are:
Tunnel
Laser
Take Control
Mirror Maze
Play by Beams
Swing
The Main
Confetti
We've also created a custom system that allows us to monitor, control, and connect all of the different areas in our space, giving us maximum flexibility for content management between visits.
So come join us on a journey of sound and sight, and discover the magic of Amaze. We can't wait to show you what we have in store.
Team : Shandor Chury, Peter Versluis, Nikzad Arabshahi, Josef Pelz, David Zaagsma, Chanon Satthum, Nik Roos, Dave & Gabe New York, Jeroen Hofs, Darien Brito, Tim Gerritsen, Roy Gerritsen, Rogier van Ostaijen.
BBC Earth experience
y=f(x) lab designed and developed four different themed interactive installations for the BBC Earth Experience in London and Melbourne!
Coral Reef: Watch it Come Alive!
Immerse yourself in the serene beauty of our Coral Reef exhibit.
By combining the cutting edge capabilities of Unreal Engine and Touchdesigner, we’ve engineered an environment where your calmness breathes life into the coral.
The less you move, the more vibrant the marine life becomes, unfolding a mesmerizing underwater ballet right before your eyes.
Bait Ball: Nature's Ballet!
Dive into the heart of the ocean with our Bait Ball exhibit.
Simulated in real time, this display captures the natural defense mechanism of small schooling fish. Move around, and observe the delicate balance as predators will be triggered to your motion.
Bioluminescence: Create Your Own Light!
Enter the magical enchanting world of bioluminescence, where living organisms emit a captivating glow. Your movements in front of the screen reveal this magical phenomenon, offering a glimpse into the beauty hidden beneath the ocean's surface.
Bubbles: Float to the Top!
Explore the joy of interaction at our Bubbles installation. Your silhouette transforms into a bubble silhouette on an 8-meter screen, and the more you engage, the higher your bubble silhouette swims up. It's a playful journey to the top.
Project: BBC Earth Experience
Clients: Mooneye production & Tinker
Concept experience & AV design: Tinker
AV supplier: Faber & Ampco Flashlight
🎥 Hanzo Schwarz and Luke Brian
🎵 MacLoud
Remastered
y=f(x) lab introduces first of its kind, realtime content simulation at Remastered Rotterdam
At Remastered Rotterdam, visitors can experience the serenity of thousands of fish and birds and interact with them through movement. The animations change constantly and are never render in the same pattern, because they react to multiple data inputs such as body height, number of people in the room, or the touching of the wall on which the fish are projected.
For this project we used 6 lidar scanners, twelve 4K projectors and three 3d camera’s to get an interactive floor. All effects and triggers were custom designed and developed in Touchdesigner. The content simulations run in real-time, using a distributed system, and are never-repeating, constantly-evolving generative processes, which makes this project a first in its kind. Our final goal nonetheless was to hide the technology as much as possible so that the experience of the environments is convincing, memorable and approachable for everyone.
As a result, and as you can see in the video, the interaction runs extremely smooth, which is exactly the goal when you design a project like this. To reach this level of smoothness, quite some artistic and technical obstacles had to be tackled. Consistent and incremental research and development processes were therefore crucial in finding the right balance between complexity and performance. For instance, the team spent for instance a considerable amount of time analyzing how fish and birds move in flocks or schools, and tinkering with the best way to simulate the organic and beautiful motion.
We believe that Remastered will prove to be an exciting location worth visiting in Rotterdam and hope that the visitors have as much fun exploring the installations as we had in building them.
Team : Rogier van Ostaijen, Tim Gerritsen. Roy Gerritsen, Darien Brito, Ronen Tanchum









CONCEPT EXAMPLES
Visualisation tool yfx lab









LASER VS REAL TIME GRAPHICS
y=f(x) lab introduces laser calibration tool that connects laser to real-time visuals.
At y=f(x) lab, we're passionate about exploring the intersection of technology and creativity. Our team is always on the lookout for new techniques and protocols to combine in unique ways, fostering an environment of innovation and experimentation. Recently, we developed an automatic calibration tool that connects lasers to real-time visuals, all programmed in-house using Touchdesigner.
This cutting-edge tool is designed to test the boundaries of combining lasers and visuals in a real-time environment, enabling us to create stunning visuals that react to the laser's output. We're thrilled to share this exciting development with our community, and we're eager to see the ways in which it inspires new ideas.
One of the most exciting aspects of this technology is its ability to calibrate the screen's position in relation to the laser using just a camera feed. With this precise calibration, we're able to synchronize visual effects with the laser's output, creating a seamless and mesmerizing experience. This calibration also allows us to make immediate adjustments during live productions, ensuring that the visual effects are always perfectly aligned with the laser's movements.
We're proud to showcase the various interactions possible with this system in our latest video. The possibilities are truly endless, and we can't wait to see what new directions this technology takes us in. The automatic calibration tool is part of the Iris framework, which is designed to support the development of new media art and installations.
Part of the Iris framework.
Laser provided by Laser Image
Camera & Montage: Alex Pitstra
Recorded at Amaze, Amsterdam


















Interactive Data Painting BMW Brilliance factory, China
Again a nice collaboration between Studio TISH and yfx lab!
Visitors could immerse themselves in the captivating digital environment that brings BMW's manufacturing journey to life. We have simplified the process into five stages (press, body, paint, assembly & logistics), represented by lines, to show how car parts are assembled. This interactive art piece is a data-driven artwork, a painting of sorts, that illustrates the abstract aspects of car assembly.
We took the data colors of the BMW iconic cars from 1960 to 2021. The unique LED canvas explores the challenge and possibilities of the digital age, where humans, technology and data comes together to create a new experience for the visitor. Visitors could admire the moving art piece or could stand in front of it and interact with it.
The artwork showcases the manufacturing and assembly process of a BMW car through beautiful patterns of lines. It invites visitors to the "BMW Brilliance Digital Plant" event at the BMW Shen Yang factory in China to appreciate the art side of technological innovation. By blending nature and technology, it sparks conversations about how humans and machines can work together harmoniously.
Collaborator: TISH Studio
Commissioned by Output, China









